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王佳杰, 郎诚廉. Unity3D在城市轨道交通线路电子沙盘中的应用[J]. 铁路计算机应用, 2017, 26(10): 36-39.
引用本文: 王佳杰, 郎诚廉. Unity3D在城市轨道交通线路电子沙盘中的应用[J]. 铁路计算机应用, 2017, 26(10): 36-39.
WANG Jiajie, LANG Chenglian. Unity3D applied to electronic sand table of urban rail transit[J]. Railway Computer Application, 2017, 26(10): 36-39.
Citation: WANG Jiajie, LANG Chenglian. Unity3D applied to electronic sand table of urban rail transit[J]. Railway Computer Application, 2017, 26(10): 36-39.

Unity3D在城市轨道交通线路电子沙盘中的应用

Unity3D applied to electronic sand table of urban rail transit

  • 摘要: 将Unity3D技术应用于城市轨道交通培训领域,主要对城市轨道交通线路电子沙盘的建模和控制进行研究。利用Multigen Creator与3ds MAX建立了城市轨道交通线路场景模型,以Unity3D为三维驱动引擎,Visual Studio C# 2015为脚本编译器,实现了城市轨道交通线路沙盘的漫游,道岔的定位和反位的控制、信号机的变化、列车的运行控制以及人机交互的功能。

     

    Abstract: Unity3D was applied to the training field of urban rail transit in this article. The article studied mainly on modeling and control of electronic sand table of urban rail transit. The urban rail transit line scene model was set by using Multigen Creator and 3ds MAX. Unity3D was taken as 3D engine, and Visual Studio C# 2015 as script compiler. It was implemented the function of roam, control of switch positioning and reverse, the change of signal, train operation control, and human-computer interaction for the electronic sand table of urban rail transit.

     

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