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任雨柔, 郎诚廉. 基于Unity3D的现代有轨电车路口场景仿真[J]. 铁路计算机应用, 2019, 28(12): 67-72.
引用本文: 任雨柔, 郎诚廉. 基于Unity3D的现代有轨电车路口场景仿真[J]. 铁路计算机应用, 2019, 28(12): 67-72.
REN Yurou, LANG Chenglian. Intersection scene simulation of modern tram based on Unity3D[J]. Railway Computer Application, 2019, 28(12): 67-72.
Citation: REN Yurou, LANG Chenglian. Intersection scene simulation of modern tram based on Unity3D[J]. Railway Computer Application, 2019, 28(12): 67-72.

基于Unity3D的现代有轨电车路口场景仿真

Intersection scene simulation of modern tram based on Unity3D

  • 摘要: 基于Unity3D引擎,对现代有轨电车进行路口场景仿真,设计前期的场景模型、社会车辆行驶模块、行人行动模块、交通信号灯变化模块、雨雪天气变换模块等。在Visual Studio平台上运用C#脚本语言进行场景仿真,仿真结果表明,有轨电车、社会车辆和行人能按信号灯正确有序行驶和行走,能够真实反映路口场景,为有轨电车司机提供了一个提前熟悉路口场景的学习平台,具有一定的应用价值。

     

    Abstract: Based on Unity3D engine, this paper carried out the intersection scene simulation of modern tram, designed the scene model in the early stage, social vehicle driving module, pedestrian action module, traffic signal light changing module, rain and snow weather transformation module and so on. On the visual studio platform, C# script language was used to simulate the scene. The simulation results show that the tram, social vehicles and pedestrians can drive and walk correctly and orderly according to the signal lights, and can truly reflect the scene of the intersection. It provides a learning platform for tram drivers to be familiar with the scene of the intersection in advance, which has certain application value.

     

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